I love life – but I chose the matrix

Simon Graff
From Hamburg
Virtual Reality Developer, Consultant & Evangelist

You call yourself a Virtual Reality evangelist. What’s so wonderful about VR?
“I love how VR just works. I put on a VR headset and am immediately transported into an entirely different world. Games, movies, documentaries, educational stuff, I’m amazed by all the content that is available even at this early stage. VR is not a new phenomenon, it failed horribly in the 90ies. Thanks to Palmer Luckey, who founded Oculus VR, Oculus’ competitors and our overall evolved state of technology, VR is alive and kicking again. Sure, there still are technical flaws, but hey, consider his: the first iPhone was far from perfect – and yet it somehow changed our whole world.”

“I truly think VR could have a tremendous impact on how we see our world and judge other societies. VR documentaries and journalism have already proven how this feeling of being there can create a formerly unknown level of empathy. There is no barrier anymore. This way of understanding others and their situations might change a lot in us – in a positive way. We’re barely even scratching the surface of the potential that this new medium has to offer.”

What are some cool uses of VR that we don’t immediately think of?
“Pornography. Just kidding. Everyone thinks about this at first. I really believe people underestimate the power VR has when it comes to design applications. Canvases will not be restricted to screen sizes anymore and every 3D software will benefit greatly.”

“People will be arranging their virtual office spaces to blend out the bleak office environment and work in a Japanese zen garden instead. Others will come home after a stressful day at work to play videogames in their very own cinema with friends from across the world sitting right next to them. And some will actually enjoy history lessons at school, because they can actually go there and live the past.”

When people can craft their own perfect worlds, won’t people stop enjoying the “real” world?
“In a far future, maybe. It’s easy to get lost in VR, so it’s definitely important to keep the social impact of this technology in mind. But there are lots of cases where VR has nothing on reality itself. So reality will always have a point. This might change once there is some multisensory VR-like thing available. Let’s be creative and call it The Matrix. But this is many decades from now.”

Twitter: @oculusbtl
Instagram: @velbrew
Website: bijisan.de

Photo credit: Michael Jonas

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